Rabbit Hop is still a jump, despite not using the High/Long Jump rules, so it is affected by the spell Jump, which might be the first time I have ever considered casting Jump. Conversely, if your speed is increased (maybe you’re a monk or someone cast Haste on you), it has no effect on Rabbit Hop. Your movement speed must be greater than 0 (so you can’t use Rabbit Hop while grappled or restrained), but otherwise you could have your speed reduced to any value above 0 and you could still hop the full distance. It mostly does not interact with your movement speed, so using Rabbit Hop does not consume your movement for the turn. For example, if a human were to run 10 feet then jump 5 feet, they would have spent 15 feet of their 30-foot movement speed. The normal rules for jumping include jumping as part of your character’s movement for a turn. The Rabbit Hop trait has stirred some confusion around how it works mechanically, especially in regards to your normal movement. You may be locked into this choice since Harengon doesn’t explicitly have the “Ability Score Increase” trait which is required to use the custom origin rules ( see the Tasha’s Cauldron of Everything errata). Harengon also receive proficiency in Perception. The Harengon is a fine race and you won’t struggle to succeed, but in most cases there is goin to be a more mechanically effective option for whatever you’re trying to do. Hare Trigger is great so you can go first in combat, but beyond that capability (which is available from other sources, though Hair-Trigger is the easiest) nothing here is going to give you a crazy optimized character. While the Harengon works for any class, it’s not exceptionally good at anything in particular. It also doesn’t provoke opportunity attacks, so in a way it’s like a miniature version of Cunning Action. Lucky Footwork provides some insurance against damage from Dexterity saves (which are very common), and Rabbit Hop allows you to get out of melee or over small obstacles like pits and difficult terrain a few times per day. Hare-Trigger is the trait that people are most likely to consider when building a harengon since bonuses to Initiative are often difficult to find. They use the same rules for ability scores and languages that all post-Tasha’s races use (+2/+1 ability score increases or three +1’s and two languages), and their other traits work for basically any character. Mechanically, the Harengon is a versatile race that can work in a variety of builds. If you didn’t already figure it out, “harengon” is a play on “here and gone”, “hare-trigger” is a play on “hair trigger”, “lucky footwork” is a reference to the concept of rabbit’s feet being good luck tokens, and explaining jokes makes them less funny so I’m going to stop doing that now. They have a fun mix of useful traits, and everything about the race was written with a fun sensibility, so just reading the race’s traits is a good time. Despite originating from the Feywild, the Harengon is still a humanoid. The Harengon is a rabbit anthromorph introduce in Wild Beyond the Witchlight ( affiliate link).
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